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  • Key R&D Theme

Ideation and creativity in R&D

Ideation and creativity is a vital part of the R&D process and one that is of great interest to managers. Creativity can seem quite a messy discipline, but it can be useful to categorise it into 4 aspects: process, people, product and place.

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The Permeable Funnel model of Open Innovation[click to enlarge]

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Ideation and creativity is a vital part of the R&D process and one that is of great interest to managers.

Creativity can seem quite a messy discipline, but I find it useful to categorise it into 4 aspects: process, people, product and place. This classification is based on the 4P’s of creativity developed by the pioneering US creativity researcher, Mel Rhodes.

Process: This relates to the stages of the creative process, and tools and techniques to help.

This is the aspect of creativity that most people think of first. It encompasses useful descriptions of the stages of the creative process, and a wide variety of structured tools and techniques to help the process of generating new ideas in different situations. The best known tools include Brainstorming, TRIZ, 6 hats and Attribute Association, but creative people like inventing their own creative processes, so there are a lot of these (many only subtly different from each other!). However, in general they are trying to help users break free of fixed patterns of thought, gather new stimuli, make new connections, and tap into deeper (sometimes intuitive) insight into the problem.

People: This describes the traits and characteristics of creative people, and how to help them.

Creativity is a deeply human process, so it’s no surprise that insights from various branches of psychology and neuroscience can be very helpful in understanding how to encourage creativity and the process of ideation. It often takes a lot of work before a “good idea” is recognised as such, so creative people need to develop both persistence and their powers of persuasion. It’s important to realise that people differ quite profoundly in what helps or hinders their creativity. For example, while some people find structured tools useful for enhancing their creativity, the most creative people will often find them positively detrimental, but can be helped to be more effective in other ways. MBTI can give very useful insight into these personal preferences.

Product: This relates to the characteristics of creative “products”, and how to create these.

A product (which could be an artefact, a system or a service) would not be considered as creative if it were not both novel and useful. This is why skilled R&D innovators give high priority to understanding the “problem” they want to solve, particularly the “non-obvious hidden needs”, before starting the process of ideation. Useful techniques for uncovering hidden needs include Repertory Grid and Ethnographic research.

Place: This relates to the environment, within which creativity takes place, and how to improve it.

An idea may start in a single head, but good ideas will require a diversity of knowledge from a number of people, so it’s helpful if the environment encourages useful interactions and experiences. Creative ideas can very easily be stifled by fear of failure, rigid processes and or stringent performance targets, so organisational culture and management style are important. Important thinkers in this area include Amabile, Von Hippel and Takeuchi.

Anne Miller

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Ideation and creativity in R&D

Creativity can seem quite a messy discipline, but I find it useful to categorise it into 4 aspects: process, people, product and place, based on work by the pioneering US creativity researcher, Mel Rhodes.

Read more
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Stories reinforce our models and understanding of how innovation works in a vivid way. Not for nothing do they form the staple diet of most conference presentations, and in a more restrained fashion form the core of our teaching explains John Bessant.

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Contributors

Ieva Martinaityte

Ieva Martinaityte

Ieva is a lecturer in Business and Management at University of East Anglia
Anne Miller

Anne Miller

Anne is an innovator, entrepreneur and Director of the Creativity Partnership

Conference tracks

Innovation leadership

Related articles

creativity paradox

Creativity paradox – why innovation fails between idea and execution

Arts-Based Initiatives, Creativity and Innovation

Ignite your imagination and boost your creativity – #RND 2026

arts-based initiatives

Human v’s AI vision of the future – creative workshop explores arts-based initiatives and innovation

crowdsourcing innovation acoustic vibration solution inspired by violinists

Crowdsourcing innovation at NASA – solving grand challenges

crowdsourcing innovation and IP

Crowdsourcing innovation and IP – what potential contributors should consider

Mert Merde evaluating new ideas

Evaluating internal corporate venture ideas: strategic relatedness, feasibility, and novelty

Arts Value Map

Arts Value Map: an alternative way to measure creativity

Art thinking - putting the creativity back into innovation

Art thinking – putting the creativity back into innovation

What is the role of social media in new product development?

innovation and academic freedom

Decline in academic freedom is impacting innovation output, warns study

Virtual cafe enables elderly people to participate in fuzzy front end of innovation

Role of virtual spaces to include elderly at fuzzy front end of innovation

freedom democracy and entrepreneurship

Entrepreneurship and democracy in decline

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